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TBA

Usable Weapons:

[Regular Sentinel] Spears

[Sword Sentinel] Swords

[Axe Sentinel] Axes

[Mace Sentinel] Maces

[Bow Sentinel] Bows

Armor Types: Heavy

Movement: 4

Promotes to Edit

[Regular Sentinel and Axe Sentinel]

Brass Guardian (Armored) (Gain access to Axes/Spears and Swords)

Cataphract (Armored/Mounted) (Gain access to Longswords)

[Mace Sentinel and Bow Sentinel]

Silver Guardian (Armored) (Gain access to Maces/Bows and Swords)

[Sword Sentinel] (Enemy only)

Sword Guardian (Armored)

Base StatsEdit

HP: 20 (Stat Growth: 75%)

STR: 5 (Stat Growth: 60%)

DEF: 10 (Stat Growth: 85%)

MAG: 1 (Stat Growth: 5%)

M-DEF: 1 (Stat Growth: 10%)

SPD: 2 (Stat Growth: 25%)

SKL: 5 (Stat Growth: 55%)

LCK: 0 (Stat Growth: 30%)

CON: 13

Spear: D (Regular Sentinels)

Sword: D (Sword Sentinels)

Axe: D (Axe Sentinels)

Mace: D (Mace Sentinels)

Bow: D (Bow Sentinels)

Stat Spread: 24

Max Stats Edit

HP: 47

(All stats cap at 30)

CON: 20

Spear: A (Regular Sentinels)

Sword: A (Sword Sentinels)

Axe: A (Axe Sentinels)

Mace: A (Mace Sentinels)

Bow: A (Bow Sentinels)

Class Skills Edit

[Learning]

LVL 5 - Military Stance (Rank 1) (Unit can enter an offensive or defensive stance as a bonus action, (after movement, trade, canto, etc.) Offensive grants +2 STR/+2 SKL, Defensive grants +2 DEF/+2 M-DEF. A unit can stay in these stances at the cost of movement the next turn. (-1 MOV.) If the unit breaks stance, they regain the movement next turn.)

LVL 10 - Indoor Fighter (Rank 1) (Avoid and Hit % + 10 when fighting indoors)

[Upgrading]

LVL 7 - Military Stance (Rank 2) (Unit can enter an offensive or defensive stance as a bonus action, (after movement, trade, canto, etc.) Offensive grants +4 STR/+4 SKL, Defensive grants +4 DEF/+4 M-DEF. A unit can stay in these stances at the cost of movement the next turn. (-1 MOV.) If the unit breaks stance, they regain the movement next turn.)

LVL 12 - Indoor Fighter (Rank 2) (Avoid and Hit % + 15 when fighting indoors)